{"id":395,"date":"2020-08-18T16:36:26","date_gmt":"2020-08-18T16:36:26","guid":{"rendered":"http:\/\/downloadhungry.com\/blog\/?p=395"},"modified":"2020-08-18T16:37:29","modified_gmt":"2020-08-18T16:37:29","slug":"video-games-that-defied-what-was-thought-possible","status":"publish","type":"post","link":"https:\/\/downloadhungry.com\/blog\/video-games-that-defied-what-was-thought-possible\/","title":{"rendered":"Video Games That Defied What Was Thought Possible"},"content":{"rendered":"\n<p><strong>Genius Games That Rewrote What Was\nPossible<\/strong><\/p>\n\n\n\n<p>Creative\nminds are capable of some astonishing things. Yes, there are engineers who work\ntirelessly to shape the future, but it just so happens that it is often\ncreative minds that pave the way, finding solutions that simply don\u2019t occur to\nmore industrial personalities.<\/p>\n\n\n\n<p>In that\nregard, it makes sense that it is video games that have <a href=\"https:\/\/detail-technologies.co.uk\/category\/new-tech\/\" >pushed technology forward<\/a>, managing to achieve what many thought was\nsimply impossible. These are some of the video games that redefined the world,\nshaped an industry, and in turn pushed software engineering forward into a new\nera.<\/p>\n\n\n\n<p><strong>Doom<\/strong><\/p>\n\n\n\n<p>Doom was\nthe first 3D game, right? Wrong. Doom was not a 3D game at all, it was a 2D\ngame dressed up to appear 3D. Looking at Doom, even today, and trying to\nunderstand that it isn\u2019t real 3D is the sort of thing that can melt a brain.\nTry telling yourself that it operates via the same software that runs 2D\nplatformers, and you may just have a meltdown.<\/p>\n\n\n\n<p>It was\nindustry legend John Carmack that created this incredible software, and to this\nday he remains one of the most legendary developers alive.<\/p>\n\n\n\n<p><strong>GTA 3<\/strong><\/p>\n\n\n\n<p>Open\nworld games are the norm today, but wouldn\u2019t have existed if it weren\u2019t for GTA\n3. What makes this game stand apart is the elegant, yet ingenious solution that\nthe developers found for what was essentially an impossible problem;how to make\nan entire city function on a piece of hardware as underpowered as the PS2?While\nyou think about that, <a href=\"https:\/\/onlinebettingnz.co.nz\/horse\/\" >check this site<\/a> to\nlearn more.<\/p>\n\n\n\n<p>In the\nend the geniuses at Rockstar did what no one else thought of; they designed a\ncity that only existed when the player is looking at it. Yes, this meant\ndrastically reducing the complexity of everything, which in turn made it\npossible to quickly stream needed assets in and out of memory, but the result\nwas the birth of a genre.<\/p>\n\n\n\n<p><strong>F.E.A.R<\/strong><\/p>\n\n\n\n<p>Video\ngame AI is an impressively diverse and varied branch of technology, making\nastounding leaps and bounds. But, as far as functional, effective AI goes, you\ndon\u2019t get much more ground breaking than F.E.A.R.<\/p>\n\n\n\n<p>Virtually\nall shooters that had come before it offered up more or less the same type of\nenemy; the sort that was about as dumb and senseless as a pi\u00f1ata. F.E.A.R\ndemonstrated that not only could enemies behave realistically, finding cover\nand deploying extremely shrewd tactics, but also that enemies could work\ntogether as a bonafide team.<\/p>\n\n\n\n<p><strong>Half-Life 2<\/strong><\/p>\n\n\n\n<p>What made Half-Life 2 stand apart, despite everything you probably already know, is the genuine physics based <a href=\"https:\/\/ecawar.org\/greener-life\/\" >environment<\/a>. Physics had existed before in games, but only to mostly minor degrees. Half-Life 2 came along and, beyond what was thought possible, had mountains of physics objects that not only interacted with the environment, but also with each other. In fact, the physics system is this <a href=\"https:\/\/uploadvr.com\/half-life-alyx-rubikon-physics\/\" > decades old game still tends to be more advanced<\/a> , and reliable, than many titles releasing today. <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Genius Games That Rewrote What Was Possible Creative minds are capable of some astonishing things. Yes, there are engineers who work tirelessly to shape the future, but it just so happens that it is often creative minds that pave the way, finding solutions that simply don\u2019t occur to more industrial personalities. In that regard, it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[9],"tags":[],"aioseo_notices":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v22.7 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Video Games That Defied What Was Thought Possible - DownloadHungry Blog<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/downloadhungry.com\/blog\/video-games-that-defied-what-was-thought-possible\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Video Games That Defied What Was Thought Possible - DownloadHungry Blog\" \/>\n<meta property=\"og:description\" content=\"Genius Games That Rewrote What Was Possible Creative minds are capable of some astonishing things. Yes, there are engineers who work tirelessly to shape the future, but it just so happens that it is often creative minds that pave the way, finding solutions that simply don\u2019t occur to more industrial personalities. 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